Rarity: UncommonPart 4

The Hand Bizarre Lineage Build Guide

Open in Planner

Source note

Move names, rarity labels, and obtainment notes are checked against the public official Trello where available. Tier placement, scores, counters, recommended styles, and planner recommendations are site-maintained data, not official developer balance values. See the source standards.

Overview & Rarity

The public official Trello is used here for move names and obtainment notes. On this site, The Hand is grouped under the local Uncommon label, obtained primarily via Stand Arrow, and currently placed at C Tier in the planner dataset.

The Hand Showcase Video

Moves & Abilities

BarrageKey: E
Type: melee
Hard LeftKey: R
Type: melee
Powerful left punch, knocks opponent back
Erasure SwipeKey: Z
Type: melee
Charged swipe that stuns; fully charged can erase from existence
Erasure PullKey: X
Type: special
Erases space between user and opponent, forces them toward you
Erasure LaunchKey: C
Type: special
Erases space in air, launches user upward like a slingshot

How to Get The Hand in Bizarre Lineage

The Hand is obtained via Stand Arrow. The public Trello confirms the obtainment method, but it does not publish exact drop percentages on this page.

The Hand Counters & Matchups

Strong Against

Weak Against

Site Planner Builds for The Hand

Planner PvP Setup

Our local planner currently pairs The Hand with boxing and hamon. This is a site recommendation, not an official balance callout.

The Hand Stat Breakdown

The Hand scores 9/10 in Damage and 6/10 in Combo potential. This is high under the local planner formula, not an official damage number.

For crowd control, The Hand sits at 5/10 CC with 4/10 AoE coverage. Its local CC score is moderate in the planner dataset.

Mobility is rated 7/10 and Sustain 4/10. Its local mobility score is moderate.Its sustain score should be treated as a planning estimate.

The Hand is grouped under Uncommon on this site. The 75 awakening value shown in planner data is site-maintained; the public official Inner World card confirms Level 50 and Stand Conjuration 100 as the awakening option requirement. Use that planner value only as an internal comparison point, not as an official per-Stand requirement.

Common Mistakes with The Hand

  • Γ—Over-reading local damage scores. The Hand scores high in this planner, but that is not an official one-combo guarantee.
  • Γ—Treating a planner matchup as official. The Hand is marked as struggling into King Crimson in the site dataset; verify in-game before making decisions.
  • Γ—Using one planner context everywhere. The Hand is rated C in PvP and D in PvE by this site, but these are local categories, not official tiers.

Frequently Asked Questions

Is The Hand good in Bizarre Lineage?
The Hand is currently rated C Tier overall in our planner dataset, with C in PvP and D in PvE. Close-range burst option built around Erasure Pull.
How do I get The Hand?
The Hand is obtained via Stand Arrow. The public official Stand Arrow card says Stand Arrows can be found on the ground or obtained from Common, Rare, and Legendary chests.
What is the best build for The Hand?
Our planner recommends pairing The Hand with boxing fighting style and hamon sub-ability for PvP. Use the Build Planner to test different combinations and find what works for your playstyle.
What does The Hand counter?
In the site planner dataset, The Hand is strong against Crazy Diamond. However, it struggles against King Crimson. This is not an official matchup table.

The Hand Skins

Preview not yet released β€” Trello shows a TBA placeholder.

Grayscale

Common

Purple The Hand

Purple

Common

View all skins

Related Stands

Compare The Hand in the site planner

Test your Stand + Style + Sub combo before committing. Most players skip this and regret it.

Check The Hand Build Scores

Site Planner Scores

Damage9/10
Combo6/10
CC5/10
Sustain4/10
Mobility7/10

Pros & Cons

These strengths and weaknesses are site-maintained planner notes, not official Trello labels.

Strengths

  • Defense-ignoring attacks
  • Erasure Pull gap-closer
  • Lower site rarity label

Weaknesses

  • Short range on most moves
  • No sustain
  • Predictable combos