Parts 1-3

Vampire

Sustain-focused sub-ability with lifesteal and regen in longer fights. Weak to Hamon.

Passive and move notes are cross-checked against the public official Trello where available. Scores and synergies below are site-maintained planner notes, not official balance values.

Official card

Passive Ability

Red blood meter grants bonus HP regen when filled. Constant +0.02 HP regen, +0.04 with High Speed Regeneration

Active Skills

Space Ripper Stingy Eyes

RANGEDAny

Leeching Terror

GRABAny

Flash Freeze

CCAny

How to evaluate this Sub-Ability

Vampire is the sustain pick. It is strongest when fights last long enough for regeneration, blood meter value, and grab pressure to matter. The tradeoff is that it has a documented weakness into Hamon, so Vampire should be evaluated against the opponents and content you actually expect to face.

Good fit

  • -Long PvP trades where sustain can change the second exchange.
  • -Players who want recovery tools instead of only front-loaded burst.
  • -Stands that can protect the Vampire user while the sustain loop develops.

Known limits

  • -Hamon pressure is a real matchup risk.
  • -Sustain does not replace good positioning; ranged control can still force bad trades.
  • -The public source does not prove every Night Vampire claim, so keep upgrade assumptions separate.

Source boundary

The public Trello is used for the Sub-Ability name, visible passive wording, trainer or obtainment note, and move list when available. Planner scores and best-with pairings are site-maintained comparisons that should be tested after major patches.

Recommended follow-up pages

  • β€’Read the Night Vampire source-check page before trusting upgrade routes.
  • β€’Compare Vampire builds with King Crimson, The World, and Whitesnake.
  • β€’Use the planner to see whether sustain is worth the lower mobility score.

Site Planner Radar

PvP9/10
PvE7/10
Planner Survival10/10
Mobility3/10

Site Planner Synergies