Vampire
Sustain-focused sub-ability with lifesteal and regen in longer fights. Weak to Hamon.
Passive and move notes are cross-checked against the public official Trello where available. Scores and synergies below are site-maintained planner notes, not official balance values.
Official cardPassive Ability
Red blood meter grants bonus HP regen when filled. Constant +0.02 HP regen, +0.04 with High Speed Regeneration
Active Skills
Space Ripper Stingy Eyes
Leeching Terror
Flash Freeze
How to evaluate this Sub-Ability
Vampire is the sustain pick. It is strongest when fights last long enough for regeneration, blood meter value, and grab pressure to matter. The tradeoff is that it has a documented weakness into Hamon, so Vampire should be evaluated against the opponents and content you actually expect to face.
Good fit
- -Long PvP trades where sustain can change the second exchange.
- -Players who want recovery tools instead of only front-loaded burst.
- -Stands that can protect the Vampire user while the sustain loop develops.
Known limits
- -Hamon pressure is a real matchup risk.
- -Sustain does not replace good positioning; ranged control can still force bad trades.
- -The public source does not prove every Night Vampire claim, so keep upgrade assumptions separate.
Source boundary
The public Trello is used for the Sub-Ability name, visible passive wording, trainer or obtainment note, and move list when available. Planner scores and best-with pairings are site-maintained comparisons that should be tested after major patches.
Recommended follow-up pages
- β’Read the Night Vampire source-check page before trusting upgrade routes.
- β’Compare Vampire builds with King Crimson, The World, and Whitesnake.
- β’Use the planner to see whether sustain is worth the lower mobility score.