Parts 1-2

Hamon

High damage, anti-Vampire, beginner-friendly

Passive and move notes are cross-checked against the public official Trello where available. Scores and synergies below are site-maintained planner notes, not official balance values.

Official card

Passive Ability

Bonus damage vs Vampires, slight HP regen

Active Skills

Sunlight Yellow Overdrive

MELEEAny

Sendo Ripple Overdrive

MELEEAny

Scarlet Overdrive

MELEEAny

How to evaluate this Sub-Ability

Hamon is the cleanest damage-support option for players who want direct pressure without a complicated resource loop. Its anti-Vampire angle is useful when you expect sustain-heavy opponents, and its low mobility score means it should usually be paired with a Stand that can start fights or keep targets close.

Good fit

  • -Beginner and mid-game builds that need simple extra damage.
  • -Matchups where Vampire sustain is common.
  • -Stands that already have mobility or reliable engage tools.

Known limits

  • -Hamon does not solve chasing or escape by itself.
  • -The official source does not publish full cooldown tables, so damage routes need live testing.
  • -If your Stand already has enough burst, Vampire sustain or Cyborg defense may be more useful.

Source boundary

The public Trello is used for the Sub-Ability name, visible passive wording, trainer or obtainment note, and move list when available. Planner scores and best-with pairings are site-maintained comparisons that should be tested after major patches.

Recommended follow-up pages

  • β€’Read the Stats guide before spending points around Power.
  • β€’Compare Hamon with Vampire if you are choosing between damage and sustain.
  • β€’Check Controls if your route depends on precise block, dash, or M1 timing.

Site Planner Radar

PvP7/10
PvE8/10
Planner Survival4/10
Mobility2/10

Site Planner Synergies