Hamon
High damage, anti-Vampire, beginner-friendly
Passive and move notes are cross-checked against the public official Trello where available. Scores and synergies below are site-maintained planner notes, not official balance values.
Official cardPassive Ability
Bonus damage vs Vampires, slight HP regen
Active Skills
Sunlight Yellow Overdrive
Sendo Ripple Overdrive
Scarlet Overdrive
How to evaluate this Sub-Ability
Hamon is the cleanest damage-support option for players who want direct pressure without a complicated resource loop. Its anti-Vampire angle is useful when you expect sustain-heavy opponents, and its low mobility score means it should usually be paired with a Stand that can start fights or keep targets close.
Good fit
- -Beginner and mid-game builds that need simple extra damage.
- -Matchups where Vampire sustain is common.
- -Stands that already have mobility or reliable engage tools.
Known limits
- -Hamon does not solve chasing or escape by itself.
- -The official source does not publish full cooldown tables, so damage routes need live testing.
- -If your Stand already has enough burst, Vampire sustain or Cyborg defense may be more useful.
Source boundary
The public Trello is used for the Sub-Ability name, visible passive wording, trainer or obtainment note, and move list when available. Planner scores and best-with pairings are site-maintained comparisons that should be tested after major patches.
Recommended follow-up pages
- β’Read the Stats guide before spending points around Power.
- β’Compare Hamon with Vampire if you are choosing between damage and sustain.
- β’Check Controls if your route depends on precise block, dash, or M1 timing.