Part 2

Cyborg

Tanky PvE-oriented sub-ability with AoE tools.

Passive and move notes are cross-checked against the public official Trello where available. Scores and synergies below are site-maintained planner notes, not official balance values.

Official card

Passive Ability

Increases defense by 15%, reducing incoming damage

Active Skills

Ultraviolet Radiation Apparatus

GRABAny

Machine Gun

RANGEDAny

Missile Volley

RANGEDAny

How to evaluate this Sub-Ability

Cyborg is the defensive and PvE-leaning Sub-Ability in the current planner. The official passive text gives it a clear durability identity, while its ranged tools make it easier to contribute without always standing inside melee range. It is most valuable when your build needs survival and area coverage more than duel tempo.

Good fit

  • -PvE farming and longer fights where taking fewer hits matters.
  • -Builds with Stands that already have damage but need defensive padding.
  • -Players who prefer ranged backup tools and safer positioning.

Known limits

  • -Low mobility means Cyborg can feel slow if your Stand lacks movement.
  • -Its value drops if a fight is decided by one short burst window.
  • -Exact damage and cooldown efficiency should be tested in-game before calling it optimal.

Source boundary

The public Trello is used for the Sub-Ability name, visible passive wording, trainer or obtainment note, and move list when available. Planner scores and best-with pairings are site-maintained comparisons that should be tested after major patches.

Recommended follow-up pages

  • β€’Compare Cyborg with Hamon for PvE damage versus durability.
  • β€’Open Magician's Red or Purple Haze if you want area-focused Stand pairings.
  • β€’Review raid pages when judging whether the defensive profile helps your farming route.

Site Planner Radar

PvP5/10
PvE9/10
Planner Survival9/10
Mobility2/10

Site Planner Synergies